Bridgebuilder is our IP collaboration platform ("Fandom meets Fiverr"). This project is effectively an Autonomous Worlds joiner and explorer, a new way in which we can create network effect between all games and IP, and how their fictional and real worlds interconnect, for all types of IP and including but not limited to Autonomous Worlds and FOCGs (fully onchain games). We are developing the next generation of ways in which users explore and connect content, and set incentives for each other, blurring the boundaries between creators and consumers, enabling creative communities in the spaces between games, and beyond them.
Currently in the middle of a series of prototypes, having done initial tech stack exploration on early Celestia testnets / Cosmwasm as a sovereign appchain back in 2022, and now testing implementations and usecases for client-side proving, storage proofs, and ZK proofs on Dojo / Starknet, and looking into peer based collaboration with CRTDs (conflict-free replicated data type) CROs and IPFS, and then using blockchain settlement networks for ossification of IP agreements, idea provenance or Large Lore Models, and revenue and royalty distribution. We are exploring how to make this a truly credibly neutral glue between, foundation beneath, and umbrella across all fictional world intellectual property, and all of Autonomous Worlds and Fully Onchain Games, regardless of their medium, tech stack, or ecosystem. We are currently pushing hard on a UX research phase in parallel to really find a meaningful and easy way for those with ideas to create and collaborate.
Bridge Builder UI Teaser flow
Mock up of FE user flow for BB demo
Main viewport with expandable feature dashboards and configurations. Split into 4 cores:
- Actions | toolset
- Search
- Chain integration
- Interactive canvas
Use "chainable" Search command line to get a Bubble map view an eco system ...
Let's add some more search criteria to expose deep data. Now let's create our own ecosystem entity... Drag in a node to the canvas.
Select the empty entity; fill in what it takes; deploy a smart contract. Preview and enhance the contract -> Testnet first?!
Once deployed? ...further examples of misc tabbed window views ... Search and create Wiki entries, making connections to `IPFS 🛰️
Deployed entity, sits alone ... continue exploring other nodes, selecting them, bookmarking interest.
Begin building bridges ... Drag new connections between nodes.
- Create a bridge with your new entity
- Connect existing nodes to form new unrealised connections
- Create a bounty; inform communities; monetise creativity
5rrr
style
See the Bubble maps adapt on chain.
- What Ecosystems can you bring together?
- What gaps in the market can you spot?
- What's the missing link that takes your product viral?
Footnotes
- Social networks .... connect your preferred network, or social graph as your social interactable.
- A Data Map and Transport .... Bridgebuilder is ultimately a glue, although we are building a UX for onboarding the experience, it acts as a transport between games and ideas, it can be integrated directly into environments, it can be interacted with from a commandline, it can be extended and it's client replaced, games can from their onw client show inbound and outbound links and overlaps. Games themselves can be built as games-between-games to explore these links.
- Bridgebuilder is an explorer, but it is also a protocol. protocol application platform thesis TODO
- Bridgebuilder is a category creation play
- As Mike from Floodgate Capital would say Archetypal is in the game of Category Creation, and how to mint kings within them
- https://techcrunch.com/2016/10/10/floodgates-mike-maples-on-what-makes-category-kings/#!
- Design your category for Marketing success: https://greatness.substack.com/p/lessons-of-greatness-design-your